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Reflective bumpmapping rbm 3.0 beta by marty mcfly.
Reflective bumpmapping rbm 3.0 beta by marty mcfly.




reflective bumpmapping rbm 3.0 beta by marty mcfly. reflective bumpmapping rbm 3.0 beta by marty mcfly.

#define Gr8mmFilmBlackFrameMix 0 // //-0: Adds a black frame into the mix 1: No black frame added >TiltShift SettingsTuning Palette Settings GeneralColor Palette ParametersColor Map ParametersColor LUT SettingsGr8mm Film Settings transparent) #define USE_TILTSHIFT 0 // //-TiltShift effect based of GEMFX #define Gaussian_ToggleKey RFX_ToggleKey // //. #define BloomTexScale 2 // //-0 = Off, 1 = 1/2 Resolution, 2 = 1/4 Resolution. #define GaussBloomQuality 4 // //-Higher #'s = more blur passes #define BloomBlue 1.00 // //-Adds a BLUE tint to bloom.

reflective bumpmapping rbm 3.0 beta by marty mcfly.

#define BloomGreen 1.00 // //-Adds a GREEN tint to bloom. >Magnify Shader SettingsDisplay Depth SettingsCommon Suite General SettingsUserCoreStatisticsDepth SettingsCustomFX Suite General SettingsCustom Shader General SettingsCel SettingsDALTONIZE SettingsDeband SettingsDeband debug settingsPaint SettingsAdaptive Sharpen SettingsAdvanced Adaptive Sharpen SettingsGaussian Blur / Unsharpmask SettingsGaussian Bloom Settings 1.00 remove color. #define SS_ToggleKey VK_F12 // //-Toggles the split screen shader #define SSborderWidth 0.002 // //-Width of the border between original and shader image >UI Mask SettingsBorder Shader SettingsSplit Screen Shader Settings y 1 => x #define USE_UIMask 0 // //-A mask that defines which areas of the screen will have no effects applied #include EFFECT(CustomFX, ColorCorrection) #include EFFECT(CustomFX, AdaptiveSharpen) TheLazyFrameworkEffectOrdering:Pipeline.cfg for Mediator v1.1






Reflective bumpmapping rbm 3.0 beta by marty mcfly.